INFO / ON
Based loosely on the same topics as Matchbox, Soul A Match is an interactive project that explores the possibilities of conceiving an interactive environment with the qualities embodied in a matchbox. Going beyond the simple idea of sliding open a matchbox from one of two opposite ends it presents the user with a choice of two paths each of which leads to an interactive scene that continuously reacts to the users input. The resulting visual feedback offers a virtual interpretation of the users soul. Soul A Match was conceive and created by Multimedia Design student Ashni Desai.

My role : Tutoring, developmental and technical assistance.

INTERACTION
GRAPHICS
ABOUT
  • Waiting (2006)
  • Suppositions / Book (2001)
  • Suppositions / Disc (2001)
  • Erlking (2006)
  • Repeat A Beat (2006)
  • Fireflies (2005)
  • Neate Notemaking (2005)
  • BA Showcase (2005)
  • eToy (2000)
  • Dub Transactions (2000)
  • Tamagotchi (2000)
  • Matchbox (2000)
  • STUDENTS WORK :
  • Wimbi (2010)
  • Soma (2010)
  • EyeCry (2010)
  • Mosaic Microsite (2010)
  • Soul A Match (2010)
Ryan Hope © 2011.