INFO / ON
The main aims of Matchbox are to identify the benefits of the concept and application of virtuality and consider its potential to expand on reality. The outcome is an interactive digital environment developed from explorations into the physical and interactive realities within the simplicity of a matchbox. These qualities have been developed and transformed within a two-dimensional, monochromatic onscreen space. The user is invited by the minimalistic graphics to realise, through interaction within set limitations, the existence of a virtual matchbox. This includes consuming it's contents, flipping it onto it's side and guiding its movement inside the screen.

My role : Ideation, development, scripting and production.

INTERACTION
GRAPHICS
ABOUT
  • Waiting (2006)
  • Suppositions / Book (2001)
  • Suppositions / Disc (2001)
  • Erlking (2006)
  • Repeat A Beat (2006)
  • Fireflies (2005)
  • Neate Notemaking (2005)
  • BA Showcase (2005)
  • eToy (2000)
  • Dub Transactions (2000)
  • Tamagotchi (2000)
  • Matchbox (2000)
  • STUDENTS WORK :
  • Wimbi (2010)
  • Soma (2010)
  • EyeCry (2010)
  • Mosaic Microsite (2010)
  • Soul A Match (2010)
Ryan Hope © 2011.